Tuesday, November 22, 2016
MMORPGs are typically structured around what's known as the "holy trinity", a set of well-defined class roles that are easy to understand and complement each other well. There are "DPS" (damage-per-second) classes that can inflict a great deal of damage over short periods of time; there are "tanks", who can absorb significant amounts of damage and can attract enemies' attention to themselves and away from flimsier classes; and there are healers, who heal the other two classes.
Personally, though, I tend to be drawn to classes that are outside the holy trinity, like hybrid classes that mix two or more of the traditional roles, or "crowd control" classes that specialize in keeping enemies from being able to act in combat.
Unfortunately, it can sometimes be difficult for group to understand these out-of-the-box sorts of classes, and for developers to design content that accommodates them. So it's not uncommon for such classes to be passed over in favor of holy trinity classes.